Stay quiet.Or get hunted.
The real danger is other players. Speed, cargo and missiles make you loud on radar; stealth upgrades make you quiet. Choosing what to carry is choosing how visible you are.
Ring 1 is safe. PvP opens in ring 2.

Raise a clan.Hold the stars.
A station, satellites, and territory every pilot can see.
- Found a clan or join one. The global clan list shows every clan in the galaxy.
- Your clan station is a base you can land on. Upgrade its hull and how fast it regenerates.
- Guard it with radar and mine satellites. Ships that approach your territory get a warning.
- Your territory is on every pilot’s map, in your clan’s colour. Territory wars draw the border.
A clan gives you allies and territory, never extra power.

hull4,200 / 5,000
regenerates every minuteOne galaxy.Everyone in it.No reset.
What you take, you keep. What someone else built is there when you arrive.
Every pilot on the same map: no instances, no private save. Each ring is twice the size of the last, so the galaxy grows as you push outward.
Run missions.Collect salvage.Get rich.
Every run pays. The far ones pay more.
- Cargo contracts
- Five on every planet. Longer, bulkier runs pay more, and landing at the destination is free.
- Price spreads
- Seven item types, a different price on every planet. Buy low, haul, sell high.
- Salvage
- Fly close to a wreck and your ship collects it. Each wreck always holds the same loot.
- Outposts and trade ships
- Your own trade ships haul cargo between your outposts.


Log off.Your shipkeeps flying.
Routes take real minutes. Queue three legs, put the phone down, come back. One hand, portrait, a few minutes.
A landed ship can’t be attacked. Being offline is never punished.
- Trade ship → Delta_9+1,840
- Trade ship → Nova-9+2,115
+3,955 credits



- 1. → Nova-9in flight
- 2. → Delta_9queued
- 3. → Vesta-4queued







